The details on this game, for the uninitiated, are that it was designed by legendary adventure game designers Lori Ann Cole and husband, Corey Cole. It was developed and published by Sierra. The game was released in 1989 under the name 'Hero's Quest: So You Want to be a Hero', but was subsequently renamed 'Quest for Glory I' after Milton Bradley started litigation against Sierra for naming infringement on their board game, also called Hero's Quest. The game itself is primarily an adventure game. You move the player character around the game world with the numeric keypad and input your actions for solving puzzles, interacting with characters and manipulating the environment via text. Most of Sierra's games from this period use this interface, the SCI or the 'Sierra creative interpreter'. The game also mixes adventure with roleplaying. When the game begins you can choose between three classes and assign points to stats and skills like an RPG. The game is a fantasy adventure setting with monsters and magic and the gameplay consists of problem solving and combat sequences.
I decided to start my adventure as the 'thief' class. I named him Pratchet, I guess named after my favourite author, Terry Pratchett, who's first few 'Discworld' books (The Colour of Magic, The Light Fantastic) are a satire on the D&D/fantasy adventure genre, much like the Quest for Glory games. I assigned some stat points to magic and parry (if I had left them at zero my character wouldn't be able to use either of them) and I put the rest into weapon use to give me a little boost at early combat, and then I'm thrust into the game world.

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